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Version 0.8.7 is the 8th public release of Elite for EMACS.
Features
- 8 galaxies, 256 systems in each galaxy
- Trading
- Combat
- Combat status, legal status and reputation
- AI Commanders trading/roaming in galaxy 1
- Combat graphics/animation
- Windowed user interface
- Delivery missions
- Passenger transport missions
- 1 special mission
Changes
See CHANGES for list of major changes since version 0.8.
Game notes
Functional equipment:
- missiles
- fuel scoops
- front lasers
- large cargo bay
- energy unit
- galactic hyperdrive
Reputation is gained when successfully completing missions.
There are currently 64 AI commanders in the galaxy 1. These
commanders trade and roam galaxy following simple rules.
Development notes
Elite for EMACS uses windows and buffers in the user interface.
AI commanders will continue to evolve. In the future releases
AI commanders have more active role in the universe.
Saved commanders are in two files, by default files are
~/.elite-commander and ~/.elite-commander_<COMMANDER NAME>.
Elite for EMACS is developed and tested on Emacs 20.7.1. running on
Win2K. Frame size for Elite is 115*35.
When starting Elite frame size is set to 115*35 and foreground,
background and cursor colors are set to custom colors.
After quitting Elite original size and original colors are restored.
Commands
See README for commands.
Pictures
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Commander Jameson in Lave system. Day 0 and journey is just beginning..
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Commander Jameson fighting for right to go freely to ORERVE. Notice typical malfunction in current Cobra MK III.
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Download & Installation
Download Elite for EMACS v.0.8.7 and add these lines to
.emacs
(add-to-list 'load-path (expand-file-name "C:/apps/FSFEmacs/add-ons/elite-for-emacs-0.8.7"))
(require 'elite)
Delete elite commander save file (located by default in
~/.elite-commander). Saved games from previous versions are not
compatible with this version.
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